﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.GPUFence
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.Runtime.InteropServices;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>This functionality is deprecated, and should no longer be used. Please use GraphicsFence.</para>
  /// </summary>
  [Obsolete("GPUFence has been deprecated. Use GraphicsFence instead (UnityUpgradable) -> GraphicsFence", false)]
  [StructLayout(LayoutKind.Sequential, Size = 1)]
  public struct GPUFence
  {
    /// <summary>
    ///   <para>This functionality is deprecated, and should no longer be used. Please use GraphicsFence.passed.</para>
    /// </summary>
    public bool passed => true;
  }
}
